Thursday, 28 May 2009

FarCry Some More - Part 1 - ctf_3fallout


This last time Heavy Weapons Guy spill Scout's bonk on Sandvich and eat whilst taking teleport, I tell you.

Sahsa and me find selves in strange brown landscape, looks like Dustbowl. I know not where am but starting to feel right at home after puny little coward attack with stupid knife and baseball bat, remind me of puny Blu team, who entire team made of babies. Stupid babies.

Friendly woman at store in town happy to give giant, hansome man like me advice on place - She tell me to avoid water as it radioactive. I not know why avoid radiation, radiation make heavy weapons guy STRONG - Scout bonk drink tasty and it radioactive, also doktor heal heavy weapons guy with nice red beam of friendly radiation.

Or that what doktor tell heavy, anyway.

Heavy happy to see that red team still about, as he sees BLU bomb in crater that no explode - So at least team able to stop little cart even in future. I miss team now, especially doktor.

Thursday, 21 May 2009

FarCry Some More

Originally this was going to be the first part of a series of blog posts where I play the role of Team Fortress 2's Heavy after being dumped into a variety of games. I decided to start off with Far Cry 2 because this game, at least, has shotguns. All was going according to plan - Playing the Russian sounding character and waltzing through the few early missions with relative impunity.

But then I ran into a problem: I got my hands on my first sniper rifle.

Sniping in FarCry 2 is a delicious affair, where if you do it correctly (and many a time I haven't) and find yourself a vantage point where you can see the whole enemy militia post you can carefully provide its' residents with lead poisoning before they even know you're there. The best part is that you can do it from several hundred meters away.

My favourite vantage point whilst assaulting the Police Station was a tall tree hanging over a river. I sniped everybody and was patting myself on the back as I jumped out of the tree into the river. Only then realising that the river, in fact, was more of a brook.

Crunch.

Tuesday, 19 May 2009

MMOpocalypse


So, having decided to finally break free from the warm and fuzzy clutches of World of Warcraft I've recently been in the market for a new game to spend my (admittedly limited) free time playing. Handily, the latest PC Gamer demo disk contained just what the doctor ordered; a free to play, Steampunk/Fantasy RPG with multiple factions and a whole host of player classes.

Up stepped Neosteam: The Steam Wars Begin.

After creating an account you are, then and there, told to choose one of the two available factions (there is a third one, but at time of writing it hasn't been introduced into the open beta yet) themed around two nations vying for supremacy.

The two factions are the Rogwell Republic and Elred Kingdom who are, respectively, themed around either a dependence on advanced technology or magic. Unfortunately, once you've chosen a side you can never swap over to see how the other half lives, so being a fan of Steampunk and not about to throw away the world theme for slightly better magic spells, I pledge myself to Rogwell.



There are 6 races in NeoSteam, 4 basic races and 2 "Beastkind" races - one for either faction. Each one has very different starting attributes and as you level up your character you unlock more advanced racial feats. Humans, for example, start out with the relatively handy "get +10% cash on sold goods" and progress to the godly "+20% attack speed", while Elves start out with a bonus to consumable items and gain a "-20% aggro radius" ability. This ensures that the race you choose at the start does inpact your playtime significantly.

There are, to start with, 4 base classes; two handed hammer using Fighters, Mages, Rogues and gun using, seige engine producing Crafters. These classes each split off into 2 sub classes with slight differences between nations on which skills you get. For example, the Rogwell "Tracker" rogue subclass gains the ability to cripple their foes' movement speed whilst their Elred counterpart, the "Ranger" gains the ability to raise fallen comrades.



As the game is merely in the beta stages of testing, there are a few niggles which I'll go into later, but the advantages of the low server population is that pretty much any name you want is available. For example; I'm currently sitting pretty on top of the "Alexei", "Fixer", "Aegis" and "Sanctuary" names.

Now, the fact that it's in Beta shows through in the current bugs and the whole host of translation issues. Now, the development team have been pretty lazy by the looks of things; translating a Korean game to their native German and then back again to English must take some effort, pity that they seem to have run the code through some sort of online translation machine as quite a lot of the quest text requires deciphering by the player.

It can also be lagtastic.

The combat is good, with the class variety and whole host of skills providing much needed depth and the quests themselves are decent enough, though the storyline of the game would probably shine through if you can get past the aforementioned translation issues. The main attraction to the game, however, has to be the crafting.

Every class in the game can customize their weapons and armour with various upgrades such as increased defence or, in the case of the "Core Machine" items adding new faux-skills to equipped socketable items (such as Alexei has the ability to deal a whopping 1000 damage every 3 minutes due to an attatchment to his bow). Items can be crafted by handing over drops to friendly NPCs and all this is interspaced with the ability to build and customise your own mounts (for crafters, anyway), weapons, armour and accessories.

I'm only level 14 right now (though the level cap for the Beta is 40) so I haven't seen much of the content, but this Korean/German/English MMORPG has just the right balance between questing, crafting and relaxing grinding to tickle me the right way.

Sunday, 10 May 2009

Swine Flu

I, for one, salute our new porcine overlords.