Saturday, 28 February 2009
Magin' In Oblivion: 2
Standing staring across the lake at an interesting looking Ayelid ruin, I considered exploring the area and snatching any treasures contained within. When I started wading into the water in order to reach the island, however, the sheer amount of weight present in my pockets almost caused me to sink to the bottom of the lake and drown.
Right then. A visit to a pawn shop it was.
Wandering into The Copious Coinpurse I dumped every bit of the useless junk I'd been hoarding and left with a pocketful of septims. If my goal of dominion over Cyrodil was going to go according to plan, however, I'd need a power base from which to start. Flagging over one of the ever-present guards I asked him about the local guilds and settled on one that fitted my abilities the best; the mages' guild.
(Note to self: Retrain guards to dispense daily beatings. Beat guards if they don't meat their beatings quota.)
Walking into the Arcane University, I observed the awful architecture (not enough spikes and black iron) and made mental notes on how I would redesign the area once I had become its' undisputed lord and master. I was rather surprised that, when I approached the imperial in the foyer he did not even blink an eye at my goblin-head-on-a-stick.
It turns out that in order to progress through the ranks of the guild, I would have to travel Cyrodil and get a recommendation from each local guild hall. Even after demonstrating my powers by levitating around a few objects he remained unimpressed and insisted I perform services for these guild halls.
He will be first against the wall when my revolution comes.
Right then. A visit to a pawn shop it was.
Wandering into The Copious Coinpurse I dumped every bit of the useless junk I'd been hoarding and left with a pocketful of septims. If my goal of dominion over Cyrodil was going to go according to plan, however, I'd need a power base from which to start. Flagging over one of the ever-present guards I asked him about the local guilds and settled on one that fitted my abilities the best; the mages' guild.
(Note to self: Retrain guards to dispense daily beatings. Beat guards if they don't meat their beatings quota.)
Walking into the Arcane University, I observed the awful architecture (not enough spikes and black iron) and made mental notes on how I would redesign the area once I had become its' undisputed lord and master. I was rather surprised that, when I approached the imperial in the foyer he did not even blink an eye at my goblin-head-on-a-stick.
It turns out that in order to progress through the ranks of the guild, I would have to travel Cyrodil and get a recommendation from each local guild hall. Even after demonstrating my powers by levitating around a few objects he remained unimpressed and insisted I perform services for these guild halls.
He will be first against the wall when my revolution comes.
Friday, 20 February 2009
I'm runnin' circles around ya!

So, the most recent addition to the Scout Update has been released and it's more game changing for scouts than the Sandman could ever hope to be. The Energy Drink (subtley titled "BONK:- Now with Isotopes!") seems to allow the scout a few seconds of increased speed and the ability to dodge bullets. Once the rush fades off, however, you'll suffer from a few seconds of reduced speed.
This is the slight counter to sentry guns that most people were hoping for (and I didn't expect to happen, touché VALVe). Whilst I admit that sentry guns are a little too much of a hard counter to the scout, I worry now that (with the energy drink) Scouts might actually be an anti-sentry class. It depends entirely on how VALVe have balanced it time wise and if the drink only grants a chance to dodge, rather than a certainty.

There have also been hints of a new scattergun and a dual payload based gametype, which you can read more about courtesy of a much more successful blogger than I (which isn't hard); Chris over at First Person Shouter.
I'm secretly hoping that the scout throws away the can when he's used it and that engineers can pick it up for a slight metal increase. That's kind of the little, excessively detailed, thing VALVe likes to put in their games, so there might be a chance.
Tuesday, 17 February 2009
Magin' In Oblivion: 1

Destiny had dumped a proverbial chamberpot on my head when I got arrested for unlawful use of Charm magic on a merchant. I quickly found during my short stay in the Imperial Prison that the chamberpot contents had lumps in them.
Thankfully those lumps proved to be filth caked gold nuggets as my fortunes quickly turned after just a short few weeks locked in that damp, dark cell beneath the Imperial City. Those humans didn't know the powers that they toyed with by keeping me caged like some common thief. Pah.
So, here I stand; recently "released" from prison due to a lucky encounter with the late Uriel Septim himself. All I have to my name are the clothes that I'm wearing, several hundred gold coins worth of junk stashed somewhere in hammer-space and a stick with a goblin's head nailed on the top.
No title, no lands, none of my obscenely powerful magic items...
Heh.
This could be interesting...
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