
So, the most recent addition to the Scout Update has been released and it's more game changing for scouts than the Sandman could ever hope to be. The Energy Drink (subtley titled "BONK:- Now with Isotopes!") seems to allow the scout a few seconds of increased speed and the ability to dodge bullets. Once the rush fades off, however, you'll suffer from a few seconds of reduced speed.
This is the slight counter to sentry guns that most people were hoping for (and I didn't expect to happen, touché VALVe). Whilst I admit that sentry guns are a little too much of a hard counter to the scout, I worry now that (with the energy drink) Scouts might actually be an anti-sentry class. It depends entirely on how VALVe have balanced it time wise and if the drink only grants a chance to dodge, rather than a certainty.

There have also been hints of a new scattergun and a dual payload based gametype, which you can read more about courtesy of a much more successful blogger than I (which isn't hard); Chris over at First Person Shouter.
I'm secretly hoping that the scout throws away the can when he's used it and that engineers can pick it up for a slight metal increase. That's kind of the little, excessively detailed, thing VALVe likes to put in their games, so there might be a chance.

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