Saturday, 28 February 2009

Magin' In Oblivion: 2

Standing staring across the lake at an interesting looking Ayelid ruin, I considered exploring the area and snatching any treasures contained within. When I started wading into the water in order to reach the island, however, the sheer amount of weight present in my pockets almost caused me to sink to the bottom of the lake and drown.

Right then. A visit to a pawn shop it was.

Wandering into The Copious Coinpurse I dumped every bit of the useless junk I'd been hoarding and left with a pocketful of septims. If my goal of dominion over Cyrodil was going to go according to plan, however, I'd need a power base from which to start. Flagging over one of the ever-present guards I asked him about the local guilds and settled on one that fitted my abilities the best; the mages' guild.

(Note to self: Retrain guards to dispense daily beatings. Beat guards if they don't meat their beatings quota.)

Walking into the Arcane University, I observed the awful architecture (not enough spikes and black iron) and made mental notes on how I would redesign the area once I had become its' undisputed lord and master. I was rather surprised that, when I approached the imperial in the foyer he did not even blink an eye at my goblin-head-on-a-stick.

It turns out that in order to progress through the ranks of the guild, I would have to travel Cyrodil and get a recommendation from each local guild hall. Even after demonstrating my powers by levitating around a few objects he remained unimpressed and insisted I perform services for these guild halls.

He will be first against the wall when my revolution comes.

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